Send author an e-mail

THE EMPIRE DELUXE EMPORIUM





UNIT QUICK REFERENCE
UNIT TYPE
HIT DMG
HIT PTS
ATT VAL
DEF VAL
RNG FIRE DIST
RNG FIRE DMG
SPEED/RANGE
PROD/CONS TIME
PORTAGE COST
PORTAGE CAP
NOTES
INFANTRY[IN]
1
1
2
2
---
---
1
6/5[CI]
1
0
(A)(B)
ARMOR[AR]
1
2
2
2
---
---
2
12/10[CI]
2
0
(A)(B)(C)(D)
LIGHT ARTILLERY[LA]
1
1
0
1
2
1
1
12/10[CI]
2
0
NO DEFENSIVE FIRE
HEAVY ARTILLERY[HA]
1
1
0
2
3
2
0
24/20[CI]
2
0
NO DEFENSIVE FIRE
ANTI-AIRCRAFT GUN[AA]
1
1
0
1
2
1
1
18/15[CI]
2
0
CAN DEFENSIVE FIRE
TRUCK[TK]
1
1
0
1
---
---
2
6/5[CI]
1
2
---
AIRBASE[AB]
1
1
0
2
---
---
0
9[EN][IN][AR]
N/A
UNLIMITED
CAN ONLY BE BUILT ON CLEAR,DESERT, OR HILL
ENGINEER[EN]
1
1
2
2
---
---
1
18/15
1
0
DEFEND AT 1 VS. CRUISER AND BATTLESHIP, CAN REPAIR FORTS
FLAG[FG]
1
1
0
2
---
---
1
N/A
1
0
DEFEND AT 1 VS. CRUISER AND BATTLESHIP
THE GENERAL[GE]
1
1
2
2
---
---
1
N/A
1
0
DEFEND AT ONE VS. CRUISER AND BATTLESHIP. CANNOT ATTACK CITIES
FORT[FT]
2
2
2
2
---
---
0
12[EN]
N/A
UNLIMITED
[AR] AND [IN] ENHANCE DEFENSIVE CAPABILITY
SUPPLY UNIT[SP]
1
1
0
0
---
---
0
12/10[CI]
1
0
MUST BE IN CITY TO BE USED
TRANSPORT[TR]
1
3
1
1
---
---
2
30/25[CI]
N/A
6
---
DESTROYER[DD]
1
3
2
2
---
---
3
24/20
N/A
0
---
AIRCRAFT CARRIER[AC]
1
8
1
2
---
---
2
48/40[CI]
N/A
8
---
CRUISER[CR]
2
8
2
2
2
1
2
36/30[CI]
N/A
0
---
BATTLESHIP[BB]
3
12
2
2
2
2
2
60/50[CI]
N/A
0
---
SURFACED SUB[SU]
1
2
2
2
---
---
3
24/20[CI]
N/A
0
---
SUBMERGED SUB[SS]
3
2
2
1
---
---
2
N/A
N/A
0
---
DEEP SUB[SD]
1
2
1
2
---
---
1
N/A
N/A
N/A
ONLY SEEN BY DESTROYERS AND SUBS
PATROL BOAT[PB]
1
1
2
2
---
---
2
18/15[CI]
N/A
0
SPEED OF 1 IN RIVERS AND SWAMPS
SEA BEES[SB]
1
1
2
2
---
---
1
24/20[CI]
2
0
---
PORT[PT]
1
1
0
2
---
---
0
12[EN][SB]
N/A
UNLIMITED
---
OIL FACILITY[OF]
1
1
0
1
---
---
0
12[EN][SB]
N/A
0
---
CITY[CI]
1
1
2
2
---
---
0
N/A
N/A
UNLIMITED
---
FIGHTER[FI]
1
1
2
2
---
---
6/18
12/10[CI]
1
0
---
BOMBER[BO]
2
1
2
2
---
---
4/24
12/10[CI]
1
0
ATTACK AND DEFENSE OF 1 VS. FIGHTERS
AIR TRANSPORT[AT]
1
1
1
1
---
---
2/20
36/30[CI]
N/A
2
CAN DROP UNITS ON SQUARES
HELICOPTER[HE]
1
1
2
2
---
---
2/16
24/20[CI]
N/A
1
---
SCOUT SATELLITE[SC]
1
1
2
2
---
---
2
60/50[CI]
1
0
CAN RAM OTHER ORBITAL UNITS
ARMED SATELLITE[ST]
1
1
2
2
3
1
2
78/65[CI]
1
0
CAN RAM OTHER ORBITAL UNITS
SHORT RANGE MISSILE[SM]
2
1
2
2
---
---
3/9
24/20[CI]
1
0
4 TURNS IN THE AIR. ONE OF THOSE TURNS IS RE-ENTRY.
LONG RANGE MISSILE[LM]
3
1
2
2
---
---
4/16
48/40[CI]
1
0
5 TURNS IN THE AIR. ONE OF THOSE TURNS IS RE-ENTRY.
SHORT RANGE NUKE[SN]
12
1
2
2
---
---
3/9
78/78[CI]
1
0
4 TURNS IN THE AIR. ONE OF THOSE TURNS IS RE-ENTRY.
LONG RANGE NUKE[LN]
12
1
2
2
---
---
4/16
120/120[CI]
1
0
5 TURNS IN THE AIR. ONE OF THOSE TURNS IS RE-ENTRY.




(A) - May Bombard all ships except Submarines.
(B) - Defense at 1 vs. cruiser and battleship.
(C) - Attack is 1 when attacking Armor and Infantry in Mountains, Forest and Rivers.
(D) - Attack is half of normal and movement is 1 when damage is 1/2 or greater than Max Damage. - Attack is 1 when attacking Armor and Infantry in Mountains, Forest and Rivers.
(b) - Attack is 1 when attacking Armor and Infantry in Mountains and Forest.
(c) - May Bombard Infantry, Armor and Air Bases, Attack is 4 except if unit is in Forest or Mountains when it is 2.
(e) - Attack is 1 when attacking air units.
(f) - Attack is 4 when attacking Bombers
(g) - Attack is 1 when attacking Fighters
(h) - May bomb cities.
(i) - May carry up to 6 Infantry or 3 Armor.
(j) - May carry up to 8 fighters.
(k) - May carry up to 8 aircraft.
(l) - Attack is half of normal and movement is 1 when damage is 1/2 or greater than Max Damage.

.

 




FICS: Free Internet Chess Server

Killer Bee Software

  Free Internet Chess Server 



Copyright © The Emporium - All Rights Reserved